Jaffe was furious at the words of Spencer, who emphasized that “quality and consistency” is expected from developers, so the developers of these games were given additional time to refine their titles.
“You suck, Phil Spencer. You are me when I was 28. I knew I could design, I knew I could have commercial ideas at least at that time, my brain was directly plugged into the zeitgeist. It took me all of seven, eight, nine months to realise I could not produce a game at all, let alone a game that I was also directing… it allowed me to realise there are things we’re good at, even great at, and things we’re not. Go get some therapy, Phil Spencer. You’re not good at this part. You’re just not, you don’t get to be that guy… dude, this is not a one off.”